Reap what you Soul (script)

Reap what you Soul was a much more ambitious game that I worked on in a large group, simulating the process used in the workplace. It was a Roguelike 2D platformer, where the player explores a new rendition of life after death as a unique duo: The reaper and a mortal soul. These are pieces of a script and design stage I largely contributed to.

Space Mail

Space Mail is a 2D RPG game with a sci-fi comedy theme. You are a rookie at the FSPS (federal space postal service) and are learning how to do your job. Your goal is to climb the FSPS leaderboards by packing, traveling, and delivering packages in a series of mini-games to become the best space mail delivery driver of all time, while also tending to rather comedic worlds and characters.

Volterra Culture Map

Volterra overall was meant to be a vast and sprawling public game experience for a very specific community, but unfortunately it never truly took off after the first opening weeks and was eventually shut down. This map and the lore for nearly all of its nations were created by myself. If we are to meet for a professional interview, I would ask you to point at any spot on this map, and I could detail every single thing about that region from memory.

Volterra Mythical Magic System

This was a magic system for a brief community project known as Volterra, a medieval-styled roleplaying game. This magic system was entirely created by me and involved the idea of “Mythicals” (being magic individuals who have inherited their magic in their DNA mutations). Players would then select up to 3 genomes (being types of magic) and have various genes to choose from in order to mix and match to justify their own custom spells and abilities.

Igorim’s Grimoire, Volumes 1 & 2.

Similar to the Mythical Magic system seen previously, this series of Grimoires was meant to provide an audience with a way to customize and acquire magic within this public community project. However, this system revolved around investing time to learn and train in mystical arts rather than simply having the magic within one’s genetics. The tomes revolve around the findings and experiences of the author: one Igorim Alcaus. He was a recurring character during Volterra’s run.