Reap what you Soul

Reap what you Soul was a much more ambitious game that I worked on, my first product made with a larger group to simulate the industry. It is a Roguelike 2D platformer, where the player explores a new rendition of life after death as a unique duo: The reaper and a mortal soul.

The player is the Reaper and his new companion, their goal being to go through the various layers / levels of the afterlife and collect pieces of this mortal’s emotions and memories. Hack and slash through demonic entities in each level without dying to reach the final boss, gather the last of these pieces, and conclude the story - while exploring this new rendition of the afterlife.

Here are some samples of the script I had a large part in writing, which you can fully view bellow:

—> Reap what you Soul Script <—

Here is a sample of the combat mechanics I designed.
The grids of the paper used represent the distance for the programmers.

Here is a brief trailer video we made to demonstrate the gameplay, as well as the Design Document I created.

Unfortunately, Reap what you Soul was never released.

—> Design Document <—